[40% OFF] Learning to Program in Ruby: By Example Coupon-Educative.io

Learning to Program in Ruby: By Example Coupon-Educative.io

With  Learning to Program in Ruby: By Example you will get a 40% discount on yearly plans and a 20% monthly discount oneducative.io. It is one of the popular courses from educative.io

The course will provide a strong foundation for the advancement of your programming skills and also pave the way for a career in programming.

Learning to Program in Ruby: By Example– Developer Discount

With the exclusive Holiday discount, you can get a 20% discount on two years of access to educative.io which includes all the existing and future courses. Two-year access is just $199 after the discount. Lockin this price before it expires.

Get an additional 20 discount on the Learning to Program in Ruby: By Example

Coupon: Use code devops at checkout

Also, you can get a 10% discount on all educative courses using the exclusive discount.

Coupon: Use Code Educative10 at checkout

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What will you learn from this course?

1. Before We Begin

  1. What To Expect From This Course

2. Getting Started

  1. Hide a Word and Ask for a Letter
  2. Wait for a Proposal and Check It
  3. Improve the Proposal Check

3. Handling Multiple Letters

  1. Ask for More Letters
  2. Challenge: Character Counter
  3. Solution: Character Counter
  4. Improve the Behavior by Using a Routine
  5. Show the Letters That a Player Finds
  6. Challenge: Make a Routine
  7. Solution: Make a Routine

4. Improving the Implementation

  1. Split the Source Code
  2. Challenge: Make Separate Files for the Routine
  3. Solution: Make Separate Files for the Routine
  4. Show All the Letters That the Player Has Already Found
  5. Challenge: Implement Multiple Routines
  6. Solution: Implement Multiple Routines
  7. Recall the Wrong Proposals
  8. Challenge: Sort and Remove Duplicates in the Collection
  9. Solution: Sort and Remove Duplicates in the Collection

5. Declaring Results and Improving Presentation

  1. Declare That the Player Has Won
  2. Challenge: Print a Partial Collection
  3. Solution: Print a Partial Collection
  4. Declare That the Player Has Lost
  5. Challenge: Implement a Simple Loop
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